Research
Energy balance
Gamification with support significantly increased mean daily steps by 503 steps compared to the control group over 1 year.
Incorporating gamification with support can effectively enhance physical activity in patients with uncontrolled diabetes.
StrongSupportsmedium confidence
Compared with the control group over 1 year, there was a significant increase in mean daily steps from baseline among participants receiving gamification with support (adjusted difference relative to control group, 503 steps; P = .01).
Why this rating
Based on a randomized clinical trial design.
Source
Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes
Mitesh S. Patel et al. · JAMA Network Open · 2021
rct · n=361Cited 67×
Read the paper This is one finding among thousands. Every one is graded and traced to its source, so you can see what the evidence actually supports. Browse the research →