Research
Energy balance
Gamification with competition significantly increased mean daily steps by 606 steps compared to the control group over 1 year.
Utilizing gamification with competitive elements can effectively boost physical activity in patients with uncontrolled diabetes.
StrongSupportsmedium confidence
Compared with the control group over 1 year, there was a significant increase in mean daily steps from baseline among participants receiving gamification with competition (adjusted difference relative to control group, 606 steps; P = .003).
Why this rating
Based on a randomized clinical trial design.
Source
Effect of Behaviorally Designed Gamification With Social Incentives on Lifestyle Modification Among Adults With Uncontrolled Diabetes
Mitesh S. Patel et al. · JAMA Network Open · 2021
DOI 10.1001/jamanetworkopen.2021.10255
rct · n=361Cited 67×
Read the paper DOI resolved against Crossref · corpus check 2026-06-10
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